S4.48 Jason Schneider 2
![History of Games](https://funnynotfunny.bigego.com/images/links/Screenshot-2024-07-24-at-5.03.22---PM.png)
History of Games
Board games likely originate from the ancient Near East, based on archeological findings. A series of 49 small carved painted figures found at the 5,000-year-old Başur Höyük burial mound in southeast Turkey could represent the earliest gaming pieces ever found. Similar pieces have been found in Tell Brak and Jemdet Nasr, but they were isolated.
![The Royal Game of Ur](https://funnynotfunny.bigego.com/images/links/Screenshot-2024-07-24-at-5.05.36---PM.png)
The Royal Game of Ur
The Royal Game of Ur is a two-player strategy race board game of the tables family that was first played in ancient Mesopotamia during the early third millennium BC. The game was popular across the Middle East among people of all social strata, and boards for playing it have been found at locations as far away from Mesopotamia as Crete and Sri Lanka. One board, held by the British Museum, is dated to c. 2600 – c. 2400 BC, making it one of the oldest game boards in the world.
![Perfect Information Game](https://funnynotfunny.bigego.com/images/links/Final_Position_of_Lawrence-Tan_2002.png)
Perfect Information Game
In game theory, a sequential game has perfect information if each player, when making any decision, is perfectly informed of all the events that have previously occurred, including the "initialization event" of the game (e.g. the starting hands of each player in a card game).
![Candy Land](https://funnynotfunny.bigego.com/images/links/Candy_land_mb_cover_1949.jpg)
Candy Land
Candy Land (also known as Candyland) is a simple racing board game created by Eleanor Abbott and published by Milton Bradley in 1948. The game requires no reading and minimal counting skills, making it suitable for young children. No strategy is involved as players are never required to make choices; only following directions is required. About one million copies per year are sold.
![Pandemic](https://funnynotfunny.bigego.com/images/links/pic1534148.png)
Pandemic
The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the "normal" spread of the infections.
![Settlers of Catan](https://funnynotfunny.bigego.com/images/links/pic1126839.png)
Settlers of Catan
Embark on a quest to settle the fair isle of Catan! Guide your brave settlers to victory by using clever trading and development. Use resources (grain, wool, ore, brick, and lumber) to build roads, settlements, and cities, and buy development cards. Acquire your resources through trades or the role of the dice. But beware! You never know when someone might cut off your road or if the robber will appear and steal your precious gains. Are you the best trader, builder, or settler? Will you master Catan?
![Forbidden Island](https://funnynotfunny.bigego.com/images/links/pic646458.png)
Forbidden Island
Forbidden Island is a visually stunning cooperative board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.
![Terraforming Mars Game](https://funnynotfunny.bigego.com/images/links/pic3536616.png)
Terraforming Mars Game
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
![Boda Borg](https://funnynotfunny.bigego.com/images/links/Screenshot-2024-07-24-at-10.34.09---AM.png)
Boda Borg
Boda Borg was conceptualized and founded in Sweden in the mid 1990’s. Our Questing concept pioneered the Reality-Gaming business sector in an era of video games, reality television, and action movies. People were drawn to a concept where they participate physically and mentally in exhilarating activities themselves. No movies! No video games! Just you and real-life Quests! The result is Boda Borg.
![Piñata Origins](https://funnynotfunny.bigego.com/images/links/pinata-in-town-square-scaled.jpg)
Piñata Origins
The other legend says that the piñata originated in China where Marco Polo saw it and brought it back to Italy. The Chinese version was typically a hollow effigy of a farm animal filled with seeds.
![Ruby Vroom - Soul Coughing](https://funnynotfunny.bigego.com/images/links/Rubyvroom.jpg)
Ruby Vroom - Soul Coughing
Ruby Vroom is the debut studio album by American rock band Soul Coughing, released in 1994. The album's sound is a mixture of sample-based tunes (loops of Raymond Scott's "Powerhouse" on "Bus to Beelzebub", Toots and the Maytals, Howlin' Wolf, the Andrews Sisters, and the Roches on "Down to This", and a loop of sampler player Mark Degli Antoni's orchestral horns on "Screenwriter's Blues", among others). It also features guitar-based tunes like "Janine", "Moon Sammy", and "Supra Genius" and jazzy, upright-bass-fueled songs that often slyly quoted other material—the theme from Courageous Cat on "Is Chicago, Is Not Chicago", Thelonious Monk's "Misterioso" on "Casiotone Nation", and Bobby McFerrin's cover of Joan Armatrading's "Opportunity" on "Uh, Zoom Zip".
![Treasure - Cocteau Twins](https://funnynotfunny.bigego.com/images/links/Treasure_cover.jpg)
Treasure - Cocteau Twins
Treasure is the third studio album by Scottish alternative rock band Cocteau Twins, released on 12 November 1984 by 4AD. With this album, the band settled on what would, from then on, be their primary lineup: vocalist Elizabeth Fraser, guitarist Robin Guthrie and bass guitarist Simon Raymonde. The album also reflected the group's embrace of the distinctive ethereal sound they became associated with.